Saturday, 22 December 2018

Uber, whiteboards and racism... oh my!

Not sure why but I went for a job at Uber a while back. 

After my highly predicable rejection, they sent me a feedback form.  I'm sure they will read it carefully it and adjust their attitude for the better of all humanity.

Here's my answer to my favorite question on the survey, glad they asked...

What are any concerns/hesitations that you have about Uber?

During my 4 hour experience in my airless interview room, i overhead very clear examples of sexism and racism from the "bro" gang working next door.  eg cliche'd impersonations of Indian accents, one male yelling loudly across the the office to a female co-worker "don't forget to take condoms" and other boys club-like behaviour that made me realise that Uber, despite the PR to the contrary, is just another big corporate with a systemic blokey, non-inclusive work culture

In terms of the interview, i was poorly informed about details of the process.  On the phone, when i brought up my concerns about whiteboard interviews (where i pointed out that no one does this in Australia, and they unnecessarily favor recent graduates) my recruiter said something along the lines of "we're tailoring the interview for Australians". I assumed I didn't need to brush up on my white board skills.

Turns out tailoring the interview for Australians meant that the maths problem involved calculating water volume... on a whiteboard!  Water for Australia? Umm really?

For the record, whiteboard interviews are on a level with other antiquated corporate cargo-cult lazy pseudoscience such as hand writing recognition, body language analysis and Myers Briggs

For example: I was able to describe and solve the whiteboard problem and how to test it but unable to code effectively on a white board.  This meant that I failed the whiteboard test.  I had recently single-handedly built software for a generic Uber-like company that was valued at several hundred million dollars in 2 years but was rejected from your test because of a skill i would never, or rarely use in the workplace.

The only reason I turned up was that my recruiter said there was work available in NY.  At the interview i was informed that NY was not an option.

Oh also, it took Uber over a month and a half to reimburse my expenses, this involved several attempts by your staff to understand how to put money into an Australian bank account. I'm sure they were great the the whiteboard test though.

Thursday, 12 September 2013

Tips for Studio Mixers that Mix Live

Firstly, I've never been a working studio mixer... I've recorded a heap of acts but I consider myself primarily a live soundy, so excuse any wrong assumptions I might make about studio soundies.  This spiel is written assuming that you know your way around a mixing desk and associated gear, understand mixer talk, and (importantly) know how to roll leads properly.

This is just off the top of my head and I've tried to keep it short(ish). Most of this will be very obvious, but I've included a few secret tricks too that hopefully might save someone some learning time. Note that I'm purposely being a bit rock/pub venue-centric because I figure if you are a studio mixer starting to work live, these are the sort of places you'll most likely be working.

Actual Mixing Tips

I find studio sound and live mixing to be almost opposite of each other.  The gear is essentially the same, but what you use it for can be very different.  For example, EQ and compression in the studio is generally used as creative tools, whereas in a live context they are usually used for fixing acoustic problems caused by the forcing of a loud act into an even louder PA system in a bad sounding room.

The Set Up

Besides the competency of the band, the most important piece of gear in a live environment is the EQ (and crossover) over the front of house speakers.  This is the first thing you should get right, or learn how to get right.  Obviously the EQ is used to tune the PA to the room, but once you have set the basic gains and levels for a band, this is what you play with to get the mix to sound good, not the desk EQs.  Don't even think about touching the EQ on the mixing desk unless you have tweaked the front of house EQ to perfection. In fact, if you are using the EQs on the desk, then you probably either have the PA tuned wrong, or have the mics placed wrong.  In my opinion, most venues' desks only really need to have low pass filter knobs, gain knobs and volume faders.

The best way to get good at tuning a PA (and monitors) is to spend a lot of time with a big graphic EQ and train your ear to get to know all the frequencies.  Flatten the graphic and push each one up slowly until each frequency feeds back.  If you can get up to the stage where your ear recognises a frequency and your hand knows where it lives, then you are already most of the way to being a good live mixer (as long as you also know how to roll leads well of course).

Without even needing to listen, add a low pass filter to everything except for things that really *really* need bass (i.e. the kick drum usually but not always, things DI'd and generally bass guitar type things) .. most venues are horrible when it comes to phase cancellation so the less low frequencies you have bouncing (and cancelling each other out) around the room the better.

Don't assume once you have the eq right then you are done.  As soon as the room fills with people all your work suddenly just becomes just preparation.  You will need to feel confident to tweak to main graphic constantly as the sound of the room changes.

With most bands, a hell of a lot of the sound you hear at a gig is from the stage, even at large venues. Get the stage sound right with the band first before you even turn on the PA.  Not many people think about this, but live mixing is mainly about using a PA to balance and re-enforce the sound that is coming off stage, unlike studio where the what is coming from the desk is the entire sound.

The balance of a band without a PA is the most important thing... they should be able to mix themselves at a good level, play consistently and tightly, have good gear and know how to arrange songs. If you find a band that sounds good before you turn up the faders, do not lose that band: mix them cheaply if you can, it makes you look really good and you will get lots of work from that with no effort.

Buss everything into your preferred groups and compress every bus, leave the buss faders at unity then balance them with the threshold and output gain of the compressor.. just trust me, this is the right way ... it also has the extra advantage of keeping any compression off the channels and out of the foldback wedges.

Some other technical live mixing tips off the top of my head
  • If you can, put a compressor over the whole mix.
  • The kick drum should have the best mic on it and should be slightly nudging the front of house compressor.
  • Bring closed headphones, quality is irrelevant, but they need to be closed.
  • Use your headphones to PFL what the band are hearing though their monitors.  Check them almost every song and adjust accordingly.
  • Don't be scared to move the speakers around if you don't think they're pointing at the audience.  The same goes for foldback... monitors must point directly at the members of the band and not into microphones.
  • The less open mics on stage the better.
  • Use expanders instead of gates if available.

Mics

If you don't have a good kick mic, get a trigger unit... the worst thing in the world is a bad kick sound.  Do not use a crap microphone on the kick.  Triggers can be surprising effective on bass drums at a live gig. Besides the control they give you and the lack of a need for a compressor, you can sit them anywhere you want in a mix without worrying about acoustic issues, plus they don't tie up your best mic (in fact the crappier the mic, the easier the trigger is to use)

A really obvious one, but sometimes forgotten: Not many condensers work live. A cheap (not bright) large diaphragm condenser usually sounds amazing on a guitar and of course condensers are for overheads etc ... In general I would avoid them as they usually cause feedback problems and are annoying and expensive to replace when someone knocks them over.

Foldback Tricks

If someone wants more guitar in their foldback, don't turn the guitar up, put a bit of a 2k peak (or whatever frequency the instrument is mainly living in) into the monitor's EQ.  If it's the actual musician that wants their own instrument louder in the foldback then it's probably better to get them to turn their amp towards their ears, rather than use foldback speakers which are designed mainly for voice and are most likely having trouble just coping with that job.

You don't need to wait for the band to make foldback requests, try and set their monitor levels by PFL-ing the auxiliary sends through headphones. I find if I do that first, people are generally happy with the foldback straight up and it saves a lot of communication time

Handy hint: no one else in the world (besides Aus and NZ) use the word "foldback".  Everyone else in the world sensibly calls them "Monitors".

Tips for Digital Desks

If you are unfamiliar with a particular desk, most of the time you can download the offline software in advance, and most of the time it will be exactly the same software as the actual desk uses. This gives you a good chance to become familiar with the machine before you go to the venue.  In many cases you can even set up a basic channel strip and some inserts and take it to the show on a USB stick (make sure you speak to the house person before you do that though).

Don't be scared (or too proud) to enlist the help of the house mixer or crew.  You know what you want and how the band should be mixed... the house mixer is there to help with all things technical and will know their gear really well.  If you haven't used a particular desk before, and time (as always) is short, just tell them what you want and get them to set up the desk ready for you to operate easily.  This includes setting up shortcuts for mixing states you will need and tap delays and such (sends on faders, access to compressors etc).

Practicalities

To have a relatively stress free gig, get there early, tune the PA and foldback, then put on some good music to listen to, run leads and set up so that the stage is ready when the band gets there. This makes you look professional and gives you more time to get the sound right when the actual sound checking starts.  Being early also gives you a buffer to fix problems (like broken stands and dodgy multicores). Bands aren't very patient at waiting around while the stage is set up, plus it's really annoying to set up a stage while people are warming up, bashing away at snares and standing on your leads.

If there are multiple acts playing one the same night with very different instrument line ups, set up every line you need right from the start. You don't want to be plugging in channels if you can help it while there is an audience (you will have other things to do).  As the night progresses, pack down anything that won't be used for the rest of the night, you will thank yourself later when you finish and half of the stage is already packed up.

Bring walk in/in between/after show music and make sure it's good.  It doesn't necessarily have to match the genre of the band, it just has to be thought through and suit the night, not just randomly played off your IPod. It makes a big difference to the atmosphere.  Usually its good to arrange with the band in advance to make up a playlist of their choosing.

One of my pet hates is mixers who sound check bands in between acts during a show, it doesn't help at all and it's annoying for everyone involved.  Personally I'd rather hear the first half of the first song sound a bit weird than someone repetitively bashing a floor tom in between bands. As soon as the doors open it is a show and not a sound check.  If there isn't time to check before the show, get the band to start their set with a song that also works well as a sound check.

Speaking of sound checking drums... a drum kit is one instrument, it is not a collection of drums making a drum kit.  You don't need to sound check every drum in isolation, in fact it doesn't make sense.  Just get the drummer to go crazy (they love doing that anyway) and sound check the kit all together.  The kick drum is an exception to this rule, whilst being the most important instrument in the show along with the vocals, it should be checked and perfected first.

In fact, the above advice can be extrapolated to an entire band.  As long as there isn't any acoustically problematic instruments involved, the order of things to sound check should be:
  1. Kick drum
  2. Drum kit
  3. Everything at once. 
Individual instruments can then be looked at in isolation if there are problems (even then, this can be usually done just with headphones while the whole bands plays). Remember, you are isolating instruments mostly to fix problems, not to improve individual sounds (as you would in a studio).  Most of the time checking individual instruments for a standard rock band is a hideous waste of time that could be otherwise spent on making the whole mix sound good.

Unlike the studio where you have a some control over the humans, when you're mixing at the pub, the band will be probably be drunk afterwards and busy chatting to their friends.  My advice is, when doing pub gigs, make sure you have arranged to get your cash as soon as possible; you will be quickly forgotten when the alcohol kicks in and the sycophantic gushing/schmoozing/sleezing begins after the show. You have some responsibility in this too, make sure you've planned it so that you pack up the gear as soon as possible; This way the pub will pay the band and the band can pay you.

Be very extra nice to the house mixer, bouncers and bar staff.  They will appreciate it and it will make your night more enjoyable, don't forget that you are also staff when you're mixing.

Planning

Planning is ridiculously important for live sound because there is never ever ever enough time (even when you work with popular bands in hired rooms).
  • For your own sanity on the night, get a stage plan from band in advance otherwise they will surprise you with extra instruments you didn't plan for.
  • Try and get tech specs of the venue early (most venues have them on their website to download). Many places, even large theatres are woefully under stocked and you will generally have to bring your own stuff if you want a good sound. Most commonly DIs are lacking and microphones are old and broken, or just crap.
  • Send stage plan and requirements to the house mixer/tech people a week before. This is just in case they can't supply what you need and you have to source yourself
Basically, the trick is to do as much work as you can away from the venue because once you're there everything and everyone will be in a hurry.

Aesthetics

Stuff that isn't your job, but no one else will do it.  A neat stage.
  • Make sure leads on stage are neat. Besides the mess looking bad, there's less chance of people stepping on them later when you are packing up.
  • Before the show do a final sweep of the stage and get rid of any crap that looks bad... especially in pubs, people tend to leave milk crates (without black on them) all over the stage, making the show look like amateur hour
  • Bring black to cover ugly things

End

That's about all I can think of for now, if you want more, feel free to have a read of the my rant aimed towards helping bands sound good without a soundy

Friday, 22 March 2013

Good .gif


Good Stuff to do in Singapore

I promised my friend Simon that I would write a big list of all my favourite things to do in Singapore.  Then i thought it's probably better as a re-usable blog post... lah

So here's some thoughts in completely random order... there's so much more but i had to stop writing at some point...

The first thing you should do in Singapore is get a sim card for your smart phone and an MRT card.  The public transport system is the most cheap and efficient system possible and perfectly linked to Google Maps.  Basically if you need to get anywhere just ask google maps public transport directions and you will be presented with multiple options to get you anywhere in 20 minutes.

Pinnacle Apartments View


These apartments are 50+ stories high and have and incredible view.. you need $5 on your easylink card.. I've spent hours up there staring at all the stuff.. it really gives you a sense of how huge and ridiculous Singapore actually is.

A clear day is recommend of course, which is pretty much most days.... you pay with your card downstairs and then swipe your card up the top
http://www.pinnacleduxton.com.sg/skybridge.php

Instructions to find the hard-to-find card reader thingy here (you'll need them):
http://www.pinnacleduxton.com.sg/skybridge_public.php#howto|

1 Cantonment Rd
Pinnacle@Duxton 50/L, Singapore 080001
6225 5432

[Map]

The Duxton area around it is pretty good for ang mo food too, plus it's walking distance from Chinatown

Food - Fortune Centre




This is an entire building of vegetarian food near Bugis... If you're omnivore, don't be turned off by the fact that it's vegee.. it's all amazingly yummy...

The top floor has a little restaurant that's good for lunch or brekky that's run by a bunch of cute oldish ladys who've invented their own food genre.. the bottom floor has an insanely nice japanese place too

Fortune Centre
190 Middle Road
Singapore 188979

[Map]

Food/Drinks - Chinatown Complex Food Centre

A really good example of how the real peeps of Singapore eat when they aren't in an air-conditioned shopping centre.. you go to the top floor (3rd i think) ... it's a pretty good place for lunch, quite huge and has about a million food stalls..

The main reason you should go here though is that in the evening when most of the stalls are closed except the beer ones, all the uncles turn up to drink on mass and flirt with the hostess girls in their short shorts.. It's a fun place to hang out... you have to wander around for a while to find the good drinking spots as they aren't immediately obvious.  My favourite one is at the back overlooking the big stage in Chinatown  but there is also a good stall right up the front called the "Good Beer Company".

Chinatown Complex Food Centre
335 Smith Street
Singapore 050335

[Map]

More Food/Drink

There's good Mexican and plenty more at Dempsy Hill .. it's very ang mo style though and you have to drive or cab it there...

Even More Food/Drink


Around Bugis and Arab St is a strip of bars and food (around 60 Ophir rd).. Blue Jazz and a Mexican place i can't remember the name of are really good. If you head towards Arab st and beyond (behind the bars) there's a world of amazing Arab food too (just don't eat in the horrid overpriced sheesha pipe smoking backpacker St directly behind Blue Jazz!)

[Map]

Little India


Is just a truly awesome place. My favourite food place is "New Everest Kitchen".. but it's hard to go wrong in little India... Sunday nights there are out-of-control busy and great

New Everest Kitchen Singapore
55 Chander Road
Near Farrer Park Mrt, Singapore 219550
6299 0745

[Map]

Sentosa


Ha ha.. well.. all i can say is ....
Sentosa is just a funny place, it's a tacky tropical island with loads of stuff to do and extremely child friendly.  The only tropical island I know of where you can catch a train from your apartment for two stops and pay 70c.  I should also mention that it has it's own monorail.

It's great for when you feel like a quick trip from the big city to sit and drink cocktails on a tropical island and watching the sun set over the zillions of supertankers


View Larger Map

Soursop Juice


Soursop juice is amazing and possibly the main reason anyone should live in Asia.  My favorite soursop is outside Chinatown station (People's Park Complex), next to the durian (urrrg) pancake place on new bridge road.  You can find it everywhere though.

Cocktails

Are everywhere of course.. and are about the same price as beer, so you might as well drink cocktails instead.

I really like this place to drink at:

The Backstage Bar
(upstairs) 13A Trengganu Street
Singapore 058467

[Map]

It's a very chilled place to hang out, it's a gay bar but it also straight friendly, and everyone there is great.

Chijmes is a good colonial style ang mo hangout with good cocktails too...
http://www.chijmes.com.sg/

Yangste KTV

Eu Tong Sen Street / Pearl's Hill Terrace, Singapore

ummm... not sure how to describe this one... ummm... you just have to trust me and just go in there at night time (after dinner or late)... there's also a good low-fi drinking bar thingy downstairs on Pearl Hill terrace

I can't believe i lived next to this at the Pearl Bank for 6 months and only bothered to walk in there in the last fortnight of it being my local!!  Hopefully it's still there, as i think they are tearing down all those buildings to build yet another MRT station at some point soon...


View Larger Map

Orchard Towers

I won't describe this one too much except that it is more commonly known as the "Four Floors of Whores" One of the funniest places you could go to drink, plus there is really nice Thai food there.

[Map]

MacRitchie Reserve


Is an insanely good tropical rainforest not far from the city, growing around Singapore's water supply. There's tracks and a forest canopy walk. It's extremely easy to get to ($10 cab ride from the city) and is a really nice place to just hang out and commune with monkeys and lizards.  You can spend the entire day hiking in amazing rainforest if you get up earlish and bring lots of water with you (and a change of t-shirt or two).  The more you walk the better it gets.

[Website] [Map]

Haw Paw Villa

To file in the category of WTF.  

This is surprisingly kid-friendly despite what it seems in the photo on the right.

The guy who invented Tiger Balm had way too much money and built this crazy garden made of painted concrete.  It's worth spending a few hours, when it's not too hot, wandering around looking at all the craziness.

262 Pasir Panjang Rd Singapore 118628‎
+65 6872 2780

more info/history here
http://en.wikipedia.org/wiki/Haw_Par_Villa

Bands! How to sound good



How to make a mixer happy

... and therefore sound good

Dear Bands,


After operating sound for around a zillion acts over the last 20 years or so,  I’ve noticed some commonly recurring mistakes made by musos that contribute to making it harder for me to give them a good sound.


I'm going to try and briefly explain some tips for what I believe is the bare minimum and act needs to do to be able to assist the mixer in making them sound good and to put on a professional show. I think this stuff is definitely worth knowing if you plan on playing a lot of gigs.

This rant is intended mainly for those who are relatively new to playing live or recording music, I'm hoping to help save someone a lot of time by skipping a few basic steps along the learning curve.  A large majority of what you are about to read will probably seem incredibly obvious, but these are actually all very common things that bands (even those with regular gigs) don’t consider during their early careers.


"The best PA is: Air" - anon


The bulk of a live mixer’s job isn't necessarily to make an act sound better (as many people assume), it is primarily to make a band louder (or at least easier to be heard).  


In the process of making the band louder, a myriad of acoustic problems are introduced that need to be rectified.  So, in reality, the bulk of a mixer’s skill is geared towards amplifying a band so that the sound is as close as possible to when the band is un-amplified.  Only then is the power of all that mixing-gear employed to improve the sound. 


Due to this fact, it is ideal that an act comes “pre-mixed”.  It is in the band’s interests to ensure that the sound is good “at the source”.  If you can sound good without a sound system and are not relying on a controlled environment then you can potentially sound good on any P.A. at any venue.  You will also save money on expensive sound people, recording costs and probably write better songs too.


Note: Obviously in a recording situation, the recording engineer is turning songs into 1’s and 0’s rather than amplifying them,  but the majority of this advice still applies.

Order of importance

Below are the important components of a P.A. or recording set-up.  I have listed them in order of most to least important for making songs sound good.  This should determine the priority given to each component in terms of time and/or money spent.
  1. Good songs (obviously this is subjective)
  2. Intonation
  3. Arrangement
  4. Tightness/Rehearsed
  5. Good instruments
  6. Room/Environment
  7. Operator/Mix
  8. Speakers/Microphones
  9. Gear (desk, compressors, amps etc)
Except for #1, which is up to the musician, I’ll explain some of these in more detail in no particular order in the next sections.  Please notice how far down the actual sound person is in this hierarchy.  

Writing and playing

Mic technique

If you sing though a P.A. then your microphone is as much your instrument as your voice is.  You need to practice using a microphone almost as often as you would practice learning your scales. Know when to pull back and where to place it so that your voice gets the best tone with the maximum volume.  Mic technique should be intuitive to anyone who sings through one.

While standing in front of a band with a drummer and two guitars on a small stage, your voice may have to compete with all that noisy wattage entering your mic from behind you.  A mix can be ruined by a weak or off-mic vocalist because often turning up their channel also involves turning up all the guitars and cymbals bleeding into it.  Singing strongly and directly into a mic is realistically the best way to solve this. Another solution to this would be to turn down the guitars of course, but i learned early on in my career that doing so will get you sacked by most bands.  

Enunciation

Trust me on this one: Singers should over enunciate their words.  It might feel weird to you in your head, but to the outside it makes a lot of difference, and a well enunciated vocal can cut through a mix at almost any volume.  In particular with long notes, don’t drop the last consonant.

Intonation

Intonation is the difference between amateur and professional in my opinion.

If you really pay proper attention to the roughest sounding punk band who has made any impact on the world of music you will find that their guitars, drums and vocals are perfectly in tune despite the illusion of chaos and noise.  Don’t let their seemingly lack of care-factor fool you... songs with bad intonation don’t sound good.  


Intonation is what people notice first even if they have no idea what the concept actually is, non-musicians particularly.  Producing sounds from several instruments perfectly harmonically in tune with each other (and themselves) is fundamental to making music that people like and also makes a P.A. sound good.


Every note on your instrument should be in tune, for example a guitar should sound perfect when you play a chord anywhere on the neck.  Learn how to fix the intonation of your instrument yourself...  It’s actually a lot easier than you think it is and it will empower you as a musician.  Tweak your setup quickly before every gig or rehearsal.


The above spiel also goes for singing in tune too.  

Arrangement

From a soundy's point of view, it’s a big line to cross to offer song writing advice, but arrangement is one crossover where a song writing  device can affect the sound of a mix... so I'll go there. 

Make sure there is space in your songs, or if your genre doesn't allow for subtlety then at least make sure there is space between instruments in the frequency domain.  Allow instruments to be heard alone regularly.  If an instrument is heard in isolation, then it is more likely to be distinct during the rest of the song and will cause the mix to sound clearer psychologically, even if it isn't a particularly clear mix.  Instruments should shut up regularly or do “call and response” with other instruments so as to avoid too many people playing at the same time.  At bare minimum each instrument should occupy their own range of frequencies in a song so as not to interfere with other instruments.


Arrangements can make a big difference to how a song sounds in various sized/shaped venues.  A noisy, fast or intricate song can work well in a small intimate room, but in a large space can sound like a big washy mess.  The simpler the arrangement, the more portable the songs will be between venues.

Criticism from strangers

Unless you are totally ok with your band being a project just for your own pleasure, I’ll assume that part of the plan is to get people to like your music, or maybe even pay to consume it.  The best way to achieve the latter is to ask for criticism about all of the above and more.

Whatever you do though DO NOT ask your friends for criticism.  Your friends will almost always repeat the mantra: “That was really good”.   Every night of the week, after many sets at any local venue, the backstage area will be abuzz with well intentioned groupies supporters chanting  “That was really good” at the band.  Despite it’s contribution to maintaining the post-gig high...  this sort of sycophancy will not make you sound better.


One good person to pick the brains of would be your soundy, he/she has seen a lot of bands.  They have seen many many mistakes and many other things done right.. also they were probably paying the most attention to whether you actually sounded good or not.  Plus, they will be flattered because (bizarrely) hardly any bands actually ask their mixer for tips.


Be ready to throw out dumb ideas or songs, or re-arrange bits of songs.  This is especially true in recording.  Despite the hours of work and ego invested in a song, if something doesn’t work it’s better to throw it out than to bring down your album or live set .

The soundcheck (if any)

Paperwork

The only thing that makes a soundy more happy than a good sounding gig is a well organised gig.  Contrary to what many many people believe, it is a rare luxury to have a proper sound check or even get one at all.  Even in large venues and especially at festivals.  A bands needs to contribute to making the sound check and changeover experience quick and easy.

Have a stage plot and a line list ready and email it to your soundy days before the show. Most of the time you only need to create the document once and then use the same one for every gig.  


There is nothing worse than mixing an already complicated show and then a 15 piece band turns up with strange requirements and no warning.  Having this list means that your soundy can plan the night in advance, organise smooth changeovers between acts and bring in extra equipment if necessary. Note that a stage plot is not about helping the mixer, it’s about helping you to sound better and having the gear you need!  It also reduces the amount of communication needed on the actual day.  Time is critical setting up a show and every minute spent on paperwork outside of the chaos of a sound check is time that can be spent on getting the sound to be good.


Include things like

  • a basic box diagram of members’ positions on the stage, also the positions of their instruments and amplifiers (if needed)
  • preferred positions for monitors
  • a list of mixing desk channels required and notes on the specifics of each line (eg special stand needed, DI required etc)... include the gear you are able to provide and what needs to be supplied
  • any other notes on equipment needs or mixing information, eg: when an instrument is not used and can be muted, reverb requirements etc



It is incredible how many high-sound-maintenance bands do not provide diagrams, and subsequently leave a trail of annoyed mixers behind them wherever they play.  I’d use “Google Docs” or something similar for creating and maintaining the documents, you can make diagrams and it allows multiple band members to be involved in editing simultaneously, plus all the information is kept safely on the Internet.

Gear

This tip applies to any band that is more complicated than a standard 3 piece one tom rock band:  Make sure you have spare gear to meet your basic sound requirements.  

If you have an electronic act that needs a lot of stereo DI’s then you need to have a lot of DIs with you when you turn up to  show.  It is rare for any venue to have more than 3 or 4 DIs unless they specifically know they have  to supply them.  If you play a nylon string acoustic, make sure it has a good pick-up or carry around your preferred condenser mic in your guitar case.  I shouldn't need to mention power cables and adaptors.

Spillage

Unless you really really have to, don’t bring a bunch of things that need mics but don’t get used often.  I won’t go into the physics of phase or rant about spillage, but to put it simply: 

Every open mic on stage makes the sound a bit crapper, so choose your extraneous toys wisely.  


Do you really need a typewriter with a condenser mic on the stage to do an artistic typewriter solo in one song? (true story)


If a mixer cares, or knows the band well, they will mute any open mics that aren’t being used... but even this solution will cause their attention to be taken away from other the sound related duties.  So just because there’s a bouzouki lying around the rehearsal room and it sounds great in the middle eight section of that one song... have a think: is it worth lugging around, wasting a channel and compromising your sound?

Stage setup

Unless you have ears in your feet, my rarely followed advice for those with amplifiers is to point them at your actual ears.   Besides helping you hear yourself (of course) it can help avoid having to put anything besides vocals though the foldback monitors giving the singer(s) a greater chance of hearing themselves.  The only catch with this theory is that you have to make sure an amplifier isn't pointing directly into a vocal mic (see “Spillage” above).  Don’t forget to point the foldback speakers at your ears too.

Sound off stage

Something that isn’t considered by many bands is the ratio of how much of the sound you hear at a gig is from the P.A. speakers or from the stage.  Even in large venues, you would be surprised how much of what you hear is coming directly from the amplifiers and drums on the stage and even from the foldback speakers.  If there is only one reason why a band should be aiming to sound good without the aid of the P.A. system, then this would be my pick.  There’s not much a mixer can do if half the sound of the gig is completely out of their control.

The show

The below opinions aren't necessarily sound related, but more a list of the minimum things that I think needs to happen for a good show to happen.  Since i still have your attention, here’s some further thoughts from behind the mixing desk on some quite obvious and fundamental things that I regularly witness being forgotten.

Have lighting

At the very least have some specific lighting for your show.  I don’t know why, but somehow having a visual aspect makes a show sound better to me.  The lights don’t have to flash on and off like crazy all the time, just make sure the stage looks somehow better than the real world.  Maybe even pay a friend a small amount of their favourite currency to operate them so that you ensure their attention and they stay sober... it’s definitely worth putting in some effort to have good lighting.

Have an opener

Nothing to do with sound at all, but a show HAS to have an opener.  It is a show. You are on a stage!  The audience needs to know when the exact start of a show is and when to stop whatever else they are doing and pay attention.  The opener doesn’t have to be anything kooky or theatrical; even something as simple as having the band walking on stage all at the same time can be really effective. 

Rehearse a lot

Finally, but clearly the most important thing a band can do but also one of the most overlooked. 

People like to go on and on about how good old records sound.  One of the reasons that they sounded so good was that there was no protools or autotune and bands had to rehearse... and rehearse.  It was much cheaper back then to practice than it was to record and it really shows.  


A tight band doesn't need any fixing.  Despite all the new fangled tech that a mixer can use, the best way to sound good is to play together as much as possible and at every opportunity and then get it right from the start.  Even if an act is full of competent musicians, they still need to get good at playing together.  New fangled tech is great but the better the source material is, the better the result.  Rehearse in different spaces to hear how the songs sound in them.. rehearse in front of different people to elicit instant feedback on ideas.  

Conclusion

I guess you are suppose to write a conclusion to a blog post this long.  In that case, I'd like to use this bit to reiterate that ALL of the things above are the bare minimum steps that a band should follow in order to sound good (and be good).  Obviously there are a million other things you can do on top of these as well.

I hope I've been able to get the point across that just being a "good band" isn't enough and that, if sounding good is a priority for you, there's a bunch of not-so-obvious stuff you might need to consider.


This is my first blog ever, and I hope it's made sense to someone.  Comments, thoughts  additions and/or constructive criticism are more than welcome! ta k